![]() ![]() Return with this as well.Īround this point, make sure to head into the cow field to the north to find the chest with the Zap skill, and equip it. Do so, and you'll get a quest to collect special grass from the cow field to the north. Here, you'll meet Colpis, who will ask you to meet her again in town. You must do the Eden churchs in the order you visit the towns: Abel -> Stallion -> Eden.Īt this point, head northeast to the green event token that has appeared in the field. Visit the church in every town in the first two Chapters as the first step in Laurent's optional questline. Speed it up by grabbing the chest slightly to the north for extra money.Īfter collecting 100 gold, visit the town and its facilities. There is a healing spring to the east in case you need it, but the quest shouldn't even take that long. You will have to obtain 100 gold so that Ramius will allow you in town. Gameplay starts with you on the beach near Abel. ![]() Note: You can kill the One-Fanged Puryo in the south-eastern part of Eden when the Zero Knights join you while Fort Baroroan is attacked. Q: How many of the 100 Landmarks can I have by the end of the chapter?Ī: 12/100, specifically 1 through 12 (assuming you have killed the One-Fanged Puryo for #4). Where is she?Ī: In the abandoned mine where you fought the outlaws earlier. Q: After doing the test for Knighthood, Ramius says that we need to find Riche. Q: In chapter one, where do I find the flower for Tilt (the Ghost girl)?Ī: On the hill to the south-east of Stallion. These are cosmetic items and do not impact the gameplay in any way. In addition, starting a fresh new game gives you 4 copies of "Naked Emperor" and "See-Through Badge" each. (*hint* *hint* Ramius - rich in everything ) )Ī: There isn't, although there is an epilogue chapter that allows you to do the sidequests you missed. ![]() After you complete the game QD lets you.Ī: Pick one girl you like the most personally. Q: If I miss side quests can I re-do them?Ī: Yes. The skill will automatically trigger after you've collected the pieces of clothing obtained via Fishing. You CAN, however, find all parts through one fishing spot.Ī: The Tailor skill allows you to make unique costumes for the 4 heroines in your party. You do NOT need to have completed the game, but you need to have visited all 7 fishing spots (one in each country and one in the ocean north of Haniho) to get the last piece. But it's worth it. Note that there's one fishing spot in every country, and one in the northeastern part of the sea. This amount is random/game, however in chapter 6 after you arrive at the last fishing spot in Central, you can fish out the remaining part of the last uniform. But you have to do the one in Chapter 2 to unlock the one in Chapter 3 etc.Ī: Starting from chapter 4 after you got the Tailor skill, you can find a fixed amount but random type of Yulan uniform parts through fishing at any fishing spots. Q: Do I have to do all the Homeless side quests?Ī: No. Make sure to capture some for some good EXP boost items (+20%)! Encountering the Lucky Can Can seems to bypass the Grunt Exterminator passive, so if you leave it on and go to a low-level area such as Eden, you should easily be able to tell when you'll run into one. The 10th is resting aside the warsmith’s chair at the central table.A: It seems to be completely random and it can be encountered anywhere. (the room where Davy is talking to the brethren) Number 9 is located against the right wall of the ramp leading into the court. The last two journals are located in the Dark Brethren Court. Moving further in, you should come to a vertical tunnel where you have to solve a siren statue puzzle to raise the water, once the water is risen, the 8th journal is at the top of this room resting in a dark piece of coral. After you dispatch them, the 7th journal will be resting in a yellow set of coral towards the left of this room. After reaching the top and exiting the massive cavern, you will reach a door, after opening it, drop down into a new area where enemies will fight you. In the same area, journal 6 is below the pulley system under a wooden platform with the ladder on it. Number 5 is resting in an underwater cage after going through the doors from the Dutchman fight. The 4th journal is located on the left in the organ room after boarding The Flying Dutchman. Further on, you should come to a room with a piece of wood controlled by a pulley, after crossing the wood jump, head right to find the 3rd journal on the coral instead of left for the ladder. After leaving the shipwreck, you will head down a narrow tunnel, the 2nd journal is on the left on a white piece of coral. Once you enter the fortress, after Jack opens the door, hang a right and you will see a small shipwreck, the 1st journal is located on top.
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